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A house doesn't need ghosts to be haunted. It just needs a story. And this one feeds on them.
Dr. Elara Vance was once a brilliant architectural historian, until a fatal collapse shattered her career. When she’s offered a fortune to survey the infamous Blackwood Manor, she sees a chance at redemption. She’s not alone. Four other experts are summoned: a soldier haunted by war, a fraudulent psychic running from a real occult disaster, an artist paralyzed by guilt, and a tech billionaire who believes everything is a system to be broken.
They soon discover the manor is no ordinary building. It is the living, breathing masterpiece of a mad architect who tried to become a god. The house is a sentient engine, and they are its new fuel.
Trapped inside, the five strangers are forced to play a deadly game. The rules are simple, brutal, and personal:
Some become Hunters. Others become prey.
The house provides a passcode, ripped from their deepest regrets.
Only one holds the true key. The others hold only death.
Speaking the wrong word summons the Ghost—a warden that doesn’t kill, but unmakes its victims.
To survive, they must navigate shifting corridors, betray one another, and confront the traumas that broke them. But the house is always listening, and their pain is its power. The only way out is to unravel the manor’s tragic secret and perform a ritual that could shatter its core—a ritual that demands the ultimate sacrifice.
Three Floors of Chaos and Crypt is a chilling psychological horror perfect for fans of the atmospheric dread in Mexican Gothic and the reality-bending terror of House of Leaves. Step inside, if you dare. The walls are waiting
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