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The field of virtual reality (VR) has undergone significant development these last years due to the growing maturity of this technology. This has allowed for its diffusion in many domains, notably in the building construction one. In this domain, the efforts of different trades must converge towards the creation of a unitary object. The Building Information Modelling (BIM) methodology and the BIM tools, which enable the centralisation of all the construction project data, have made these data accessible and modifiable by all, allowing thus for more collaboration. Using these data, VR can enhance this collaboration thanks to a shared virtual immersion; nonetheless, VR can also improve the individual performances in non-collaborative situations. Indeed, many problems in the building construction sector, such as construction planning or project review, are due to spatio-temporal aspects, which are better understood and evaluated when interacting in immersive environments. However, a problem resulting from such use of VR is that the VR interactions provided to the users are often not sufficiently adapted to their needs. It is indeed difficult to make a synthesis between the building trades’ expertise and the VR expertise.
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