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GID & AXO : ADVENTURE LABFirst Five Books — Collection DescriptionsBOOK 1 — THE BIKE WITH A MIND OF ITS OWNGid Ralston loves making things faster, smarter, and more exciting—which is exactly how he ends up riding a bicycle that suddenly refuses to behave. After Gid switches the bike into a test setting without fully understanding it, the motor keeps pushing even when he wants to stop. With Axo guiding him toward the safest choice, Gid learns that technology follows instructions very literally, and that knowing when to stop can be just as important as knowing how to make something work. A funny, fast-moving adventure about curiosity, responsibility, technology, and learning from a very large pile of leaves.BOOK 2 — THE COOKIE MACHINEPippa Ralston has a brilliant business idea: sell homemade cookies and earn enough money to buy the purple rocket she has been dreaming about. With Gid as her unwilling assistant and Axo as the world's most unexpected business adviser, Pippa discovers that selling twenty-four dollars' worth of cookies doesn't mean twenty-four dollars of profit. They track ingredients, packaging, pricing, and costs, then rethink the product itself to make the business work. Funny, warm, and full of entrepreneurial energy, this adventure introduces kids to revenue, costs, profit, saving, and smart decision-making without ever losing the fun.BOOK 3 — THE DAY THE POWER WENT OUTA neighborhood barbecue is in full swing when a storm rolls in—and suddenly the entire area goes dark. Gates stop, lights disappear, equipment shuts down, and everyone starts wondering what to do next. Gid wants to investigate everything at once, but Axo helps him understand a more important idea: solve the important problem before the interesting one. As the family and neighbors work together, Gid discovers the value of preparation, staying together, conserving batteries, listening to adults, and making safe decisions when normal routines disappear.BOOK 4 — THE ROBOT THAT HATED THE WALLAt the Bellwether Creek Library, a little robot named Scout keeps crashing into the same wall. Again. And again. And again. Gid thinks the robot might be broken, while Bram is convinced the wall is somehow responsible. But Axo urges the friends to stop guessing and start testing. By observing Scout's sensors, changing one variable at a time, and building their own obstacle course, the kids uncover a surprising explanation involving reflected light. A playful STEM mystery that shows children how real problem-solvers work: observe, test, question, learn, and try again.BOOK 5 — THE TEN-DOLLAR TRAPGid has ten dollars—and a plan for spending it wisely. Then he sees a dazzling mystery-prize machine promising rare rewards, flashing lights, near-misses, and another chance to win. Suddenly the money in his pocket feels much harder to protect. With Tess and Axo challenging his thinking, Gid discovers how excitement, countdowns, “almost” wins, and the promise of a bigger reward can push people toward impulsive choices. Along the way, he learns the difference between wanting something and needing it, and discovers that a smart decision can sometimes be as simple as walking away.Collection lineFive adventures. One unforgettable team.Across the first five books, Gid, Axo, Tess, Bram, June, Pippa, and Waffles turn everyday problems into extraordinary adventures—while kids discover practical lessons about technology, science, safety, money, business, teamwork, responsibility, and smart decision-making.
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