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Raising a Gamified Mind (The Gamified Library, Book 7)

Raising Children Who Don't Need Bribes
Yukti
Type: Print Book
Genre: Self-Improvement, Parenting & Families
Language: English
Price: ₹349 + shipping
Price: ₹349 + shipping
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Description

You gave a ten-rupee coin for a good report card. It worked. That is the problem.

Pay a child to do something they already quite liked, and their interest in it drops once the paying stops. You did not add motivation. You replaced it — and the activity that used to be its own reason is now a job, and jobs need wages.

The toffee for marks. The phone for a rank. Screen time traded against homework. Each works for a while, then needs to be bigger, and somewhere in there the child stops asking what the subject is for and starts asking what it pays.

This is not a lecture about bribes. Every parent reading this has used one, including in the household where this was written. It is about what to build instead — and it is unsentimental about how hard that is on a weeknight at nine o'clock when everyone is tired.

Inside, you will:
- tell the difference between a reward that builds motivation and one that spends it
- handle marks, ranks and comparison without importing the whole Sharmaji problem
- set screen limits that do not require a fight every evening
- notice what your child is learning from watching how you handle a bad day

For parents who have tried everything and suspect the everything was the issue.

Raising a Gamified Mind is behaviour design, not clinical, psychological or parenting-professional advice. If your child is struggling in a way that worries you, please speak to a paediatrician, a counsellor, or your child's school; support options are named inside.

About the Author

Yukti is the pen name behind The Gamified Library, a ten-book series that applies behavioural design and the psychology of play to the parts of life we're usually told to simply grind through — the mind, studying, money, focus, the body, parenting, relationships, leadership, and meaning. The name is Sanskrit for ingenuity: the knack of finding the clever design where everyone else sees only hard work.

The series is published by Certaze Technologies under the banner Reach Your Summit — a company built on a single stubborn belief: that most of what we call a lack of discipline is really a lack of design, and that the right design can unlock far more human potential than willpower ever will.

Design, Don't Grind.

Book Details

Publisher: Certaze Technologies
Number of Pages: 164
Dimensions: 5.5"x8.5"
Interior Pages: B&W
Binding: Paperback (Perfect Binding)
Availability: In Stock (Print on Demand)

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Raising a Gamified Mind (The Gamified Library, Book 7)

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