You can access the distribution details by navigating to My Print Books(POD) > Distribution

Add a Review

The Gamified Mind (The Gamified Library, Book 1)

How Behavioural Design and Play Unlock Human Intellect
Yukti
Type: Print Book
Genre: Literature & Fiction, Self-Improvement
Language: English
Price: ₹349 + shipping
This book ships within India only.
Price: ₹349 + shipping
Dispatched in 5-7 business days.
Shipping Time Extra

Description

You were never bad at learning. You were playing a badly designed game.

Why will your brain happily grind a hundred hours to beat a video game — yet rebel against thirty minutes with a textbook? Why do you refresh a food-delivery tracker seven times, but can’t focus on your own goals for seven minutes? It isn’t discipline. It’s design — and your phone’s apps figured out the rules of your mind while your school and your office ignored them completely.

The Gamified Mind is the field guide to those rules. Drawing on behavioural science — dopamine, flow, desirable difficulty, the psychology of failure — and translating it through unmistakably Indian life (the myth of Sharmaji’s son, the 2 a.m. ratta, the dusty office foosball table, the Zomato stakeout), it reveals how the brain actually learns, works, and grows — and how to redesign your study, your work, and your ambitions so hard things finally start to feel like play.

Across eight fast, witty chapters — each with a story, the science, a real case, and a practical “level-up” you can use the same day — you’ll learn to:
study less and remember far more
beat burnout and the soul-killing appraisal cycle
turn a side hustle into a game you can’t quit
replace the fear of failure with the courage to “respawn”
For the student drowning in syllabi, the teacher losing a Gen-Z classroom, and the professional who senses there’s more in them than the system is letting out.

Stop grinding. Start playing. Press start.

About the Author

Yukti is the pen name behind The Gamified Library, a ten-book series that applies behavioural design and the psychology of play to the parts of life we're usually told to simply grind through — the mind, studying, money, focus, the body, parenting, relationships, leadership, and meaning. The name is Sanskrit for ingenuity: the knack of finding the clever design where everyone else sees only hard work.

The series is published by Certaze Technologies under the banner Reach Your Summit — a company built on a single stubborn belief: that most of what we call a lack of discipline is really a lack of design, and that the right design can unlock far more human potential than willpower ever will.

Design, Don't Grind.

Book Details

Publisher: Certaze Technologies
Number of Pages: 120
Dimensions: 5.5"x8.5"
Interior Pages: B&W
Binding: Paperback (Perfect Binding)
Availability: In Stock (Print on Demand)

Ratings & Reviews

The Gamified Mind (The Gamified Library, Book 1)

The Gamified Mind (The Gamified Library, Book 1)

(Not Available)

Review This Book

Write your thoughts about this book.

Currently there are no reviews available for this book.

Be the first one to write a review for the book The Gamified Mind (The Gamified Library, Book 1).

Other Books in Literature & Fiction, Self-Improvement

Shop with confidence

Safe and secured checkout, payments powered by Razorpay. Pay with Credit/Debit Cards, Net Banking, Wallets, UPI or via bank account transfer and Cheque/DD. Payment Option FAQs.